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8:30 AM – 9:45 AM
Keynote #1 presentation: 9.5 Guidelines to Technology Transformation
10:00 AM – 10:30 AM
Break and discussion
10:30 AM – 12:00 PM
Computer Lab
Innovative design and integration discussion
VoiceThread demo/activity
Audacity demo/activity
12:00 PM – 12:45 PM
Lunch
12:45 PM – 1:45 PM
Keynote #2 presentation: The Layers of Authenticity
2:00 PM – 3:45 PM
Computer Lab
Social Presence discussion
Capturing introduction and discussion videos
Posting to Ning!
Recording an Earthducation EnviroNetwork video
ScreenFlow demo
Jing! Demo
The future of Social Presence in hybrid and online learning
What’s next at the LT Media Lab? And how you can participate
9:00 AM – 10:00 AM
Innovation through theory, design, and integration (and creativity!)
Our example: Ning! Integration throughout F2F, hybrid, and fully online courses(as well as community building) in the UMN Learning Technologies program
10:00 AM – 10:30 AM
Break and discussion
10:30 AM – 12:00 PM
Computer Lab
GeoThentic and TPACK overview presentation
Assessing your TPACK
Moving to the center discussion
GeoThentic demo and account creation
12:00 PM – 12:45 PM
Lunch
12:45 PM – 4:00 PM
Computer Lab
GeoThentic San Francisco: Build A Hospital Module
In groups – expanding the framework, design, and integration activity
Group PechaKucha presentations
Innovative e-Assessment discussion: AvenueASL demo
Day 2 overview
JUNE 20, 21 & 23, 2011 / DR. AARON DOERING + DR. CHARLES MILLER
Our goal in this workshop is to help you change this perspective. Over the course of this 3-day workshop we will collaborate on investigating and discussing opportunities for transformation in the many ways technology is used in online education. In addition, we will follow a contemporary Role-Based framework when discussing the design and integration process, intended to encourage innovation and creativity in the instructional design field. Beyond that, you will learn to become a better instructional designer and researcher through discussion, design, development, exploration, research, and simply...collaboration.
This workshop will be similar to a design studio, intended for all levels of experience and anyone looking to ignite a fresh perspective on instructional design and the meaningful use of technology in education.
Download Workshop Daily Overview
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Class Pre-Workshop Assignments!
Before we see each other on Monday, June 20, please consider accomplishing the following tasks! To obtain an overview on how this is all done within Ning, please watch the video below!
Ning - "My Page"
- Upload a photo of yourself.
- Upload any other photos that may communicate who you are!
- Provide a brief overview of who you are!
Readings
- Read Chapters 1, 2; any chapter you want to read from chapters 3 - 6; and any of the chapters from your content area from chapters 9 - 11.
- Read "Introducing Technological Pedagogical Content Knowledge"
Activities
- Under the "Forum" section of Ning (located below), respond to our question on what you are interested in learning related to educational technology.
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Miller, C. (in press). Aesthetics and e-assessment: The interplay of emotional design and learner performance. Distance Education, 32(2).
Miller, C., Hokanson, B., Doering, A., & Brandt, T. (2010). Role-based design: Designing for experience (article 4 of 4). Educational Technology, 50(6), p. 1-10.
Doering, A., Reidel, E., Scharber, C., & Miller, C. (2010). Timber for president: Adventure learning and motivation. Journal of Interactive Learning Research, 21(4), 221-251.
Miller, C., Doering, A., & Scharber, C. (2010). No such thing as failure, only feedback: Designing innovative opportunities for e-assessment and technology-mediated feedback. Journal of Interactive Learning Research, 21(1), 65-92.
Doering, A., & Miller, C. (2010). Adventure learning: Authentic online learning. eSchool News, [Online serial], (April 2010), Retrieved from http://www.eschoolnews.com/2010/03/11/adventure-learning-authentic-online-learning/.
Hokanson, B., & Miller, C. (2010). Role-based design: The engineer and craftsperson (article 3 of 4). Educational Technology, 50(1), p. 1-13.
© 2012 Created by Aaron Doering.
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